The Waykeepers Series

The Waykeepers novels will be a series of interconnected books set in “The Known World” as depicted on the map. One book is nearly complete, and another is currently in progress. For now, seven books are planned for the series, primarily exploring The Continent, Kemaar, and the Isles of Elyndor. Additional books exploring other regions of the world are also under consideration.

Language: English

Author: Chiara J. Müller & Noah M. Müller

Genre: Fantasy

Status: Two books in progress

Books published: none

Books planned: 7

In This World:

The Continent is the biggest country in The Known World, placed between the Ironshard Mountains in the east and the Grath Mountains in the south. Once a patchwork of tribal kingdoms bound by rivers, forests and mountain ranges with its fertile land that made it the richest and most desirable region gave rise to Altherion after centuries of conflict. With Altherion as its capital and the king of Altherion as its leader, it became the biggest military force, taking over the kingdom of Arathor in the south and the kingdom of Ashveil in the north. In close partnership with the Extrajudicus Church The Continent is held pure and save making it the most powerful, wealthiest, and most cosmopolitan realm in The Known World.

The Waykeepers

The Waykeepers are a selfless organization set to help the people around them. Unlike other organizations, membership is not restricted by birth, wealth, or nationality—anyone who swears to help others may wear the Waykeepers emblem.

They are scouts, guardians, medics etc.—often the first to answer calls for help when disaster strikes on the road. Because they operate openly and without heavy political ties, they are widely trusted by common folk, though some rulers find their independence inconvenient.

The Merchants Guild

The largest and most influential trading guild, controlling a vast web of caravans, ships, warehouses, and trade routes They present themselves as the lifeblood of civilization—without their work, cities would starve, kingdoms would fall, and markets would collapse.

While most see them as respectable, their sheer power makes them just as dangerous as any crime syndicate. They can bankrupt a kingdom simply by closing its trade gates.

The Ebon Chain

A powerful and feared criminal syndicate that operates across city-states, trade hubs, and borderlands. Its name comes from its belief that loyalty is an unbreakable chain, each member a "link". Breaking the chain is the ultimate betrayal—punishable by death.

They present themselves as "necessary evil" in society—offering "protection", settleing disputes, moving goods other cant, and making sure that power and wealth flow through their hands